Random Pokemon Generator v2
Anyone remember when I made a Random Pokemon Generator 3+ years ago? No? Well shoutout to those of you who do and Noel (who’s politeness prompted this), because I finally updated it! But first, for those who have no idea or don’t remember what I’m talking about…what am I talking about?
Random Pokemon Generator
Push button > get a randomly generated Pokemon or 6. Many of these exist on the internet so why’s mine different? Well there’s a lot of filters and you can generate as many Pokemon as you want!
What’s been updated?
- I overhauled it. It’s better optimized and should be easier for me to update going forward. It also has its own unique look now instead of looking like just another page on my main site. This isn’t just for the aesthetics (as much as I like the different aesthetics), but it helps with optimization and some future ideas. I also changed the file path, so make sure to update your bookmarks.
- Galar Pokemon! Finally added them!
- Icons instead of animated 3D models. The animated 3D models are harder to source and prevented me from including certain Pokemon that didn’t have them. The icons are easier to source and edit if needed. As well, those with weaker internet connections should find they load faster.
- Basic Filters/All Filters tabs. Instead of an all or nothing approach to the filters, I’ve made two tabs. Basic Filters has filters commonly found in Random Pokemon Generators for quick and easy randomizations, while All Filters contains all the filters (more are planned and in development!).
- Forms to Include filter has been split. Forms to Include was previously a flat structure, each Pokemon could only be marked as one form type. That’s now been split between “Forms” and “Tags”.
- The Tag Filter is like Forms to Include, but Pokemon can now be marked with multiple tags. They’re split between Species and Form Tags for clarity. I’ve added some new ones as well (like Legendary, Sexually Dimorphic, etc).
- The Form Filter (new one) has two toggles: one for whether to include all forms or just the species and another to remove cosmetic forms, aka forms that just look different. If you run the randomizer without the cosmetic ban, you have a ~5% chance of getting Alcremie. Because it has 64 forms. It’s a lot.
- Better Management. So I learned a thing or two about project management since becoming a tech lead somehow (go imposter syndrome!). In the footer of the new randomizer you’ll find an updates log (About > Change Log), future ideas and in-progress features (About > Project Tracker), as well as a contact links if you find any bugs or have suggestions (Contact or About > Bugs/Suggestions).
Now the big statement: I will update this again and it won’t take 3 years. “When will the next update be?” Honestly? IDK. My day job involves me programming 8 hours a day, so over the past few years I generally avoid programming in my spare time because of burn out. Art and video games are nice breaks from that. That said, with the improvements made in the overhaul and a better understanding of project management (go pseudo-agile practices!) I should be better at targeting smaller but more frequent updates.
Next update is already underway and will be adding even more filters~
You can check it out here if you’d like! (saving you from having to scroll back up to get the link ;D)
Leave a Reply