Pokemon Type Swap Generator v1.0
I made another generator!
I’ve seen and follow a few people doing a drawing challenge where you take a Pokemon, randomize new types for it, then draw the Pokemon as those new types. Some people choose to do a few Pokemon, while others aim to complete the entire PokeDex! It looks super fun, but I’m working on my own Pokemon drawing challenge, so I shouldn’t start another…but I couldn’t let the idea go, so the compromise I made with myself was to make this generator for you all to enjoy!
This Pokemon Type Swap Generator will return a list of Pokemon with new, randomized types. You can choose to generate just a single form, species, or family, or generate new types for every single Pokemon!
Features
- Output displays a list of Pokemon, their original types, and their new types.
- Select from a list of Pokemon or use one of the Random buttons to get a random result!
- Pokemon lists are split categories to control which Pokemon are returned: form returns just a single form (ex. Mega Charizard X), species returns that species and all forms (ex. Species: Charizard would return the base, Mega X, Mega Y, and Gigantamax Charizard forms), family returns all species and forms in that family (ex. Charmander Family returns Charmander, Charmeleon, and all Charizard forms).
- Generate All option returns all Pokemon families, species, and forms.
- A reroll button to redo the randomized types if you don’t like them.
- Settings to update the results:
- Show Image – shows/hides the cute lil icon images.
- Match Swapped Types for… – Determines how types are matched. By default, this is set to Family, which means Pokemon in the same evolution family will share swapped types (ex. if Charmander is swapped to a Water type, Charmeleon will be a Water type as well). Other options include None, Species, and All.
- Type Formula – Determines the odds of a type being randomly selected. By default, this is set to Even, which means all types have an equal chance of being selected. That setting gives an explanation for how the other types are calculated, but TL;DR the other options have the percentages weighed more towards how the types actually are distributed (with types like Water and Normal being common and types like Ice or Dragon being rare).
I’ve got a few other features planned to add at sometime in the future. IDK when, I really need to get back to posting art, lol (should have some art stuff up soon, have had a lot going on).
Also if you were wondering how Arceus or Silvally looked when generated…it’s just what you might expect, haha.
Hope you enjoy! Here’s another link to that if you’d like to check it out!
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